Author Archive: Justin Ward

24-Hour Games

Adventures in rapid prototyping.

These games were all made in less than 24 hours. Typically, much less. The games tend to get better with time, as you scroll down. Making these was initially the subjeft of Trevor’s New Years’ Resolution.

 

#1: Bats

I pulled this theme from here. Whoever made that, thank you!

This was my first attempt at making a game in one hour, and the only one in which I really did stick to said hour. The menu (also made during the hour), describes the game that I felt would be very doable for my first game-making-hour. Clicking Play reveals the laughable reality. “Enjoy!” 😉

Mini-LD #44: 7dRTS – Zombie Tactics

Overwhelm the well-armed humans by micro-managing a hoarde of mindless zombies.

This one went way, way over the deadline and therefore was not submitted to the jam. It clocks in at about 3 weeks of work and probably had more hours put into it than any game here.

The illustrations were done by Phaedra Fletcher.

It is still incomplete but there are three levels and it may be revisitted in the future. Probably not, though, as other games have managed to be more fun with less work.

7dfps – Zombies on Skiis

Originally made for 7dfps but never quite finished and not submitted. It’s technically just a toy and not a game but it’s a really fun toy.

Use WASD and the mouse to control yourself on skiis. You ski downhill and while you do have some speed control, how you move is largely determined by which way your skiis point and gravity. Hold the right mouse button to lock the skiis in the direction they are pointing.

The ski lift is functional, both for the player and the zombies.

Uses a free zombie model from Mixamo and a free rocket launcher model from Unity technologies.

Jam Games

These are games that have been made for game jams, which are game-making competitions with tight restrictions on time.

A few of these games weren’t finished in time for their respective competitions. Many of them have been improved afterwards, which is usually signified by a version labelled “post-jam” or “post-compo.”

Ludum Dare #27: Ten Seconds – Pro Crastinator

Features good graphics that were made entirely in-house, but sound is conspicuously absent.

Ludum Dare #26: Minimalism – Minimal Adventure

Intuitive, minimal controls and nice sound. However, the awesome intro that was added Post-Compo belies the amount of gameplay that’s actually there.

Some kinda tactics game

When Wonkyth asked on #ludumdare if anyone could help him prototype his game idea, how could I refuse? Prototyping games is what I DO. However, Wonkyth doesn’t drop by nearly often enough and I end up waiting on input a lot.

It’s supposed to be Fire Emblem meets Worms (or something like that). It’s very early and there’s not much to it: left click to select and move, right click to attack (if you’re close enough).

Turing: Dinosaur Hunter

For this one, I tried to focus on making the gameplay fun.

Another game that has it’s roots in #ludumdare. Fellow Ludumite Yeti asked if I wanted to make a warm-up game and compete with him. The theme was time travel. After our deadline of 3.5 hours, the concept was there but not much gameplay aside from movement. 23 and a half hours have gone into making this so far.